Chip's Challenge Ultimate Packagechips challenge ultimate package tile world cctools game skins
- Chip's Challenge - the Windows version of the game by Chuck Sommerville.
- Tile World - a Chip's Challenge emulator written by Brian Raiter.
- CCTools by Michael Hansen - three tools for creating Chip's Challenge levels and mods.
- Custom skins that can change the look of Chip's Challenge, such as make it look like Chip's Challenge 2.
- Quality level sets created by the gaming community, including CCLP2, CCLP3, and CPW.
When logged in, download this comprehensive Chip's Challenge package for free online by navigating here.
Installation is as simple as doing the following:
1) Extract the root zipped folder.
2) Place CCUP into C:\Windows (so its path is C:\Windows\CCUP).
3) Move or copy canyon.mid from C:\Windows\CCUP to C:\Windows.
All path settings in the files/apps were set to point to the right locations, but Windows can sometimes be fickle in preserving these depending on various factors. Thus, after installing as above, you should check to see if the path settings in CCTools are correct (and to update if not):
At CCEdit.exe --> Tools --> Options --> Testing --> Chips.exe: C:\Windows\CCUP\Chip's Challenge\CHIPS.EXE
At CCEdit.exe --> Tools --> Options --> Testing --> TWorld.exe: C:\Windows\CCUP\TileWorld\tworld.exe
At CCLM.exe --> Options --> Editor Locations --> CCEdit.exe: C:\Windows\CCUP\CCTools\CCEdit.exe
At CCLM.exe --> Options --> Program Locations --> Chips.exe: C:\Windows\CCUP\Chip's Challenge\CHIPS.EXE
At CCLM.exe --> Options --> Program Locations --> TWorld.exe: C:\Windows\CCUP\TileWorld\tworld.exe
It is not necessary to place the contents in the locations specified above, but if you place files elsewhere you may need to update file path settings in some of the files or apps to get everything working correctly.
Also, wherever you place the contents, note the following: (i) If canyon.mid is not in C:\Windows, then the song will fail to play in Chip's Challenge; (ii) A proper path to TileWorld (tworld.exe) must not contain any spaces.
Finally, to open various related files more quickly in the future, you should configure Windows to make the following file type associations if these associations don't already exist: .CCL files <--> CCLM.exe; .DAT files <--> CCEdit.exe; .CCP files <--> CCHack.exe.
Unless an emulator is used, the executables in this package can only be run in Windows. The game should be playable in 16-bit and 32-bit versions of Windows, but it may not be playable at all on 64-bit versions of Windows without the use of an emulator.
Due to the game's internal design, many of the sound effects in Chip's Challenge may not play properly on newer versions of Windows (especially post-XP). Also, in newer versions of Windows, the game's frame rate can decrease significantly if the installed background music is playing. Thus, to accommodate for these potential audio-related issues, sound effects and background music in Chip's Challenge have been disabled by default. They can be re-enabled via the game's "Options" menu.
Playing and Editing Tips
Chip's Challenge - Skip Levels
CCTools - Empowering the Creator
CCTools consists of three main tools, summarized below:
- CCEdit allows you to create new levels and edit existing levels that can be played in either Chip's Challenge or Tile World using MS or Lynx rulesets.
- CCLM (Chip's Challenge Level Manager) allows you to quickly play any level set in the form of a CCL file, without needing to first convert the level set to an executable.
- CCHack allows you to modify various features in Chip's Challenge, including the interface, sound effects, and message text. The data can be stored in patch files or directly written onto an executable.
Playable demos featuring the following three custom skins can be found in the "Chip's Challenge" folder.
Corresponding patches which may be applied to executables can be found in the "Interfaces" folder.
For screenshots of the interfaces please check out this gallery album while logged in.
About the Interfaces
Do not redistribute or use any of these interfaces in any derivative works without express permission from the original author(s).
The Kayu Interface is an update to the Windows Chip's Challenge interface, by XR3X. It sports shinier sprites and an overall more "polished" feel.
The Chip's Challenge 2 Interface features the look of the unreleased official sequel to Chip's Challenge.
The Challengo Interface uses sprites from the videogame Challengo to provide an overall darker atmosphere to Chip's Challenge.
In addition to these three custom interfaces, the original default interface is included (see patch_default), as well as a "fixed" version by XR3X (see patch_default_fixed) that corrects some minor inconsistencies in the original default interface, such as misaligned masks. In the downloadable package, CHIPS.EXE is initially set up with the original, "unfixed" version.
Applying an Interface
1) Open CCHack.exe (CCTools) and load the relevant file via "Open EXE" or "Open Patch", under "General".
2) Under the "Graphics" Tab, "Import" each corresponding image found in one of the interface packages.
3) Under the "General" Tab, save the new data by choosing to "Write to EXE" or "Save Patch".
NOTE: For further aid, please consult the help file found in the CCTools package.
The Chip's Challenge Ultimate Package comes packed with over 750 levels, each of which can be played using either the MS or Lynx rulesets (in other words, 1500+ stages right off the bat). There are also thousands of other custom levels online, and CCTools for creating your own levels.
The 777 levels in this package are contained within the following level sets:
- CHIPS (149 levels) - The original, classic Chip's Challenge level set.
- CCLP2 (149 levels) - Chip's Challenge Level Pack 2, a set of fun levels created by many players of the game, as an expansion.
- CCLP3 (149 levels) - Chip's Challenge Level Pack 3, a continuation in the CCLP series, with superb quality levels designed by various people.
- CPW (320 levels) - A huge set of fun and interesting levels by three people.
- Tile World Intro Pack (9 levels) - A level set serving to introduce a variety of gameplay elements, bundled with Tile World by default.
- Test Pack (1 level) - A level that can be used for testing and debugging sprite masks or other elements.